How to Use Motion Capture for Indie Game Development
Professional performance capture isn’t only for AAA budgets. Here’s how indie studios can use the same pipeline as the biggest titles in games—at a scope…
Perspectives from the House of Moves team on performance capture, animation pipelines, and the craft of moving people.
Professional performance capture isn’t only for AAA budgets. Here’s how indie studios can use the same pipeline as the biggest titles in games—at a scope…
No two productions cost the same. Here’s a realistic framework for what drives motion capture pricing and what different budget levels actually buy.
Motion capture in today’s world is not a single technology—it’s a choice between three distinct systems, each with different strengths, tradeoffs, and ideal production contexts.…
Most professional studios look similar from a specification sheet. Camera count, volume size, software stack. The real differences only become visible once you understand what…
The cheapest capture session is rarely the least expensive production. There is a calculation that experienced animation supervisors and VFX producers make instinctively, but that first-time buyers…
Using the wrong studio, even if their bid is less, will cost more than the right studio bid. In fact, using the wrong studio could shelve your production. Choosing a performance…