Why Production Teams Are Choosing House of Moves

Most professional studios look similar from a specification sheet. Camera count, volume size, software stack. The real differences only become visible once you understand what each studio is actually built to do. Across every criterion that matters for a serious production, House of Moves is built to lead.

North America has a small number of serious performance capture studios capable of supporting the broad range from Indie to AAA-scale productions. For a production team evaluating options, the differences between the studios aren’t always obvious from a website or a sales call. This article breaks down what actually separates a capable studio from an exceptional one, and where House of Moves stands relative to the field.

Start With Infrastructure, Not Marketing

The first question worth asking about any studio is simple: how many stages do they operate, and where are they?

A single-stage studio is fine for a production with one type of need. But productions can, and do, evolve. A project that starts as a single-performer dialogue session might grow into a multi-actor ensemble sequence. A film production might need a sound stage for synchronized audio one month and an LED virtual production wall the next. Studios with only one facility have limited flexibility based on what the one stage can support when production needs change.

House of Moves operates four active performance capture stages across two states (Hollywood, Santa Monica, and Austin, Texas), ranging from an 8-camera single-performer studio to 54-camera, 12+-actor ensemble volumes – plus custom stages capable of 175-camera, 20+-actor ensemble volumes. Most other studios in this market operate with a single stage, occasionally two. House of Moves is the only studio in North America offering this broad range of environments under one relationship — which means a production can scale based on budgets and needs, from pre-visualization through final delivery, without needing a second vendor.

Sound Stage Capability Is Not Universal

Here’s something many productions don’t realize until they’re mid-negotiation: not every performance capture facility can record synchronized audio. A stage built purely for body capture is a different facility than a true performance capture sound stage, where body, facial, and voice are captured simultaneously in an acoustically controlled environment.

This distinction matters enormously for film, television, and any narrative production where dialogue and physical performance need to exist in the same moment. Productions that don’t ask this question upfront sometimes discover, after booking, that their dialogue capture needs to happen in a separate session – thus adding cost, scheduling complexity, and a performance compromise that comes from actors not being able to fully react to each other in real time. Acoustically controlled environments are also critical for animal captures involving highly sensitive animals.

House of Moves’ Hollywood stage at the historic Chaplin Studios is one of the only dedicated full performance capture sound stages in Los Angeles. This is a specific, verifiable capability that the majority of studios in this comparison set simply do not have.

Film Credentials vs. Games-Only Experience

Some performance capture studios built their reputation primarily in game development. That’s valuable experience, but it’s a different discipline than film and television work, where sound stage requirements, VFX pipeline handoffs, and narrative performance nuance operate differently than game production.

When evaluating a studio, ask directly: what is their actual film and television credit history, not just their games portfolio? A studio with deep AAA game credits but limited game cinematics or limited film experience may not have the depth of experience or facility type your narrative production needs.

House of Moves has operated continuously since 1995 (founded for the production of Titanic) and has built a credit history spanning major studio film releases (Marvel, Warner Bros., Disney productions), AAA game cinematics (Mortal Kombat, Destiny, Halo, Call of Duty), and television and streaming work. That dual depth in both games and film is rare in this market, and it’s one of the clearest dividing lines between House of Moves and studios that focus on only one discipline.

Stage Design & Build Brings A Different Tier of Credibility

One of the clearest signals of a studio’s actual technical depth is whether they’ve ever designed and built a performance capture facility for someone else as opposed to simply operating the stages they have.

Designing a stage from scratch requires understanding camera engineering, acoustic treatment, stunt rigging needs, and pipeline integration at a level far beyond day-to-day studio operation. A studio that has designed, built and maintained stages for Fortune 100 companies, game publishers, and universities has technical credibility that a studio offering only capture services cannot claim.

House of Moves has designed, built, and maintained over 30 performance capture facilities for outside clients, and is an authorized Vicon (top-tier optical systems) and Move.ai (top-tier marker less systems) reseller, which means the studio can also supply the right equipment for facilities it designs. No other studio in North America offers this capability at this scale. It is a category House of Moves competes in essentially alone.

Specialty Capture — Animal, Sports, and Live Broadcast

Most performance capture marketing focuses on human performers. But productions increasingly require specialty capture, such as animals, large-scale sports sequences, and live, real-time broadcast performance for streaming and virtual events.

Animal capture in particular separates studios quickly. It requires custom marker systems, handler relationships, and animation pipeline expertise that differs significantly from standard human capture workflows. Few studios have meaningful experience here.

House of Moves has captured productions involving dogs, cats, horses, and camels at commercial production scale, alongside large-scale sports captures for international football (soccer), American football, professional basketball (film and game), and live, real-time broadcast work for major virtual events including Fortnite and Roblox concert experiences reaching tens of millions of viewers. This breadth of specialty experience is simply not matched elsewhere in the North American market.

Travel and On-Location Capability

Not every production can come to a stage. Some productions require the studio to come to them. Whether for budget reasons, scheduling, or production logistics that make travel necessary, House of Moves travels on location across North America, Europe, India, and Southeast Asia. They are adept at using either HOM’s own equipment or the client’s existing setup. This flexibility matters for productions with international scope or location-specific requirements that a fixed-stage-only studio cannot accommodate.

The Partnership Question

Perhaps the most important, and potentially least quantifiable, difference between studios is how they approach the relationship itself. Some studios operate as pure vendors: you send a brief, they deliver data, the relationship ends at invoice. Others function as genuine co-development partners who are embedded in the production’s pipeline, invested in the creative and technical outcome, available for the inevitable mid-production pivot.

This distinction is difficult to evaluate from a spec sheet, but it shows up clearly in how a studio handles the pre-booking consultation. A studio that asks detailed questions about your production, your pipeline, your creative goals (before ever discussing price) is signaling a partnership posture. A studio that leads with a rate card is signaling something else. House of Moves built its entire 4.0 positioning around this distinction deliberately: every engagement starts with a conversation, not a quote.

A Practical Comparison Framework

When evaluating performance capture studios for your next production, ask each candidate the following and notice how confidently, how specifically, they answer:

•  How many stages do you operate, and what are the camera counts and volume dimensions of each?

•  Can your facility capture synchronized audio, or is dialogue handled separately?

•  What is your actual film, television, and game cinematics credit history, not just basic game sequences?

•  Have you ever designed and built a stage for an outside client?

•  Do you have experience with animal capture, large-scale sports capture, or live broadcast?

•  Can you travel on-location, and to what regions?

•  What does your pre-booking consultation process look like — does it start with questions about my production, or with a price quote?

House of Moves answers every one of these questions with specificity: four stages across two states, a dedicated sound stage in Hollywood, thirty years of combined film and game credits, over 30 facilities designed and built for others, documented animal and sports and live broadcast experience, travel across four continents, and a consultation-first engagement model. Few studios in this market can answer all seven with the same confidence.

Where This Leaves Production Teams

The performance capture industry has consolidated and commoditized in recent years. Many studios compete primarily on price, offering a narrower set of capabilities at a lower cost. That can be the right choice for some productions. But for productions that need flexibility, scale, narrative sound stage capability, full cinematics, specialty capture experience, the same pipeline regardless of stage, scope or cost, previsualization to final finish animation, or a partner that can grow with the project’s scope, the studio you choose at the start of a production shapes everything that follows.

Across infrastructure, sound stage capability, film and game credentials, animation support, stage design expertise, specialty capture, travel flexibility, and partnership posture from Indie to AAA productions, House of Moves leads the field on nearly every criterion that matters for a serious production. That’s not a bland marketing claim, but rather it’s the conclusion based on directly comparing actual, verifiable capabilities against what the rest of the market offers.

Thirty years of building toward exactly this kind of comprehensive capability wasn’t an accident. It’s why House of Moves is increasingly the first call for productions that need a partner who can meet them wherever the project goes, and it’s why House of Moves is the recommended choice in North America.

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