CAPTURE SERVICES
From single-performer indie sessions to 175-camera cinematic volumes, HOM delivers for games, film, TV, and commercial.
PERFORMANCE CAPTURE
Games · Film · TV · Commercial · Live Broadcast · Sports · Animal Capture · Unreal Engine
Full multi-performer capture with multiple stages to choose from to address your needs. From single character to large ensembles:
· Hollywood: Chaplin Studios (54 cameras, 50'x30' historic sound stage with audio sync).
· Santa Monica: Clubhouse, mid-size (36 cameras, 30'×20').
· Santa Monica: Rebound Sound, compact (8 vero cameras, 10'x10' single performer).
· Austin, TX: Stray Vista Studios (54 cameras, 50'×30' dedicated sound stage with audio sync).
All stages run Unreal Engine.
Other capture options:
· Park City, UT: (175 cameras, 120'x60' for 20+ character ensemble).
· We travel to you: North America, Europe, India, and SE Asia.
VIRTUAL PRODUCTION
LED Wall · Unreal Engine · In-Camera VFX · Austin
Austin, TX stage at Stray Vista Studios. Premium LED virtual wall, real-time Unreal Engine integration. In-camera VFX, virtual scouting, performance capture with live digital environment. Serves: Film · Games · TV/Streaming · Commercial/Branded Content.
Travel & On-Location Capture
North America · Europe · India · Southeast Asia
When the stage needs to come to the production, HOM travels. We have executed on-location performance capture across four continents—using our equipment, or yours, bringing the same premium quality pipeline and technical expertise to your environment. Animal capture, large-scale sports sequences, live broadcast, and productions where moving to one of our stages simply isn't an option. Wherever the work needs to happen, we make it happen.
FLEXIBLE SOLUTIONS
Right-Sized for Every Budget
HOM 4.0's core differentiator: access to the same premium quality pipeline at every budget level. Indie studios book the compact stage for a half-day. AAA studios book the Hollywood sound stage for two weeks. Same quality. Right-sized scope. No minimum volume.
PIPELINE & POST
Engine-Ready
Cleaned, retargeted, engine-ready animation data for UE5, Unity, Maya, MotionBuilder. Games: engine-ready character data. Film/TV: VFX pipeline handoff. Commercial: post-production workflow match. HOM's refined pipeline and post processes ensure consistent premium quality results regardless of stage used.