ABOUT HOUSE OF MOVES

30 Years of Moving People

Pioneering performance capture since 1995 and building for what comes next.

Our History

Our History

Thirty Years. Every Major Vertical. One Consistent Standard.

House of Moves is a full-service performance capture and animation studio founded in 1995 for the movie Titanic, and is one of the oldest and most experienced studios of its kind in North America. For over thirty years, we have been the trusted co-development partner for independent studios as well as the world's largest game publishers, film studios, streaming platforms, and global enterprises. Our distributed network of four performance capture stages spans Hollywood, Santa Monica, and Austin, Texas. Stages can range from an 8-camera single-performer studio to custom 175-camera, 20+-actor action volumes. Our Austin partnership with Stray Vista Studios adds premium LED virtual wall and real-time Unreal Engine integration. Our animation team delivers engine-ready content for UE5, Unity, Maya, and MotionBuilder, or integrates directly into a client's existing pipeline as a co-development partner. We also design, build, and maintain world-class performance capture facilities for Fortune 100 companies, game publishers, and universities globally.

SELECT CREDITS

Film & Games Credits

Games. Film. TV. Sports. Music. Live Broadcast. Animal Capture.

Film & Streaming: Titanic · Space Jam: A New Legacy · Black Adam · Ant-Man and the Wasp · Spider-Man: Far From Home · No One Will Save You · Back in Action · and productions for Marvel, Warner Bros., Disney, Paramount, Sony, Amazon, and others.

Games: Mortal Kombat 1 · Destiny 2 · Halo: Infinite · Batman: Arkham Shadow · Exoprimal · Call of Duty · and titles from Activision, EA, Epic Games, Bungie, NetherRealm, Capcom, 2K, Blizzard, and more.

Sports, Music & Live Events: NBA 2K · Mike Tyson · large-scale soccer ensemble capture · Post Malone · Saweetie · The Chainsmokers · Lil Nas X virtual concert via Roblox · Marshmello concert on Fortnite · Elton John Farewell VR360.

OUR TEAM

The People Behind the Productions

Leadership. Production. Technology. Pipeline.

House of Moves is led by a team that has been inside the most demanding productions in the world and delivered. Our leadership, production team, and technical specialists bring decades of combined experience across games, film, television, sports, and live events — pushing the limits of what performance capture can do at every scale. We don't just operate stages. We partner with your team from the first conversation through final delivery.

INSIGHTS

Thirty Years of Perspective

Production Planning · Pipeline & Technology · Animation · Virtual Production · Industry Perspective · Stage & Facility Design

Thirty years of productions generate a perspective that can't be found anywhere else. We publish that perspective—on pipeline strategy, capture technology, animation production, production planning, the economics of the industry, and where it's all headed. Articles are written for production leads, technical directors, animation supervisors, and anyone who makes decisions about how performance capture, virtual production, and animation fit into a production.

Stay connected. Subscribe to the HOM quarterly newsletter for tales from the trenches, technical insights, and industry perspectives from the House of Moves team.

READY TO WORK TOGETHER?

Let's Talk About Your Production