Our Story
House of Moves was created in the 1990’s to produce motion capture for the film Titanic (1997)Titanic.
Since then, we’ve had the pleasure to help tell some of the most captivating stories shared around the world. Along our journey, we’ve led the industry helping create the tech that tells all these stories.
We make it a point to become part of our clients team and do whatever is necessary to best tell your story and most importantly…move people.
What moves you?
Highlights & Capabilities
- First to capture both face and body simultaneously for the AAA games industry;
- First to innovate a rapid iteration prototyping technology to make motion capture streaming possible into the Unreal Engine;
- First to “lock the clock” to prevent “halo effect” in game engine rendering to produce lower cost real-time animation;
- First to create a 3D real-time streaming avatar.
- One of the first to create Virtual production via the unreal engine,
- One of the first to have an episodic broadcast via the unreal engine.