The Hidden Cost of Bad Data
The cheapest capture session is rarely the least expensive production. There is a calculation that experienced animation supervisors and VFX producers make instinctively, but that first-time buyers…
Perspectives from the House of Moves team on performance capture, animation pipelines, and the craft of moving people.
The cheapest capture session is rarely the least expensive production. There is a calculation that experienced animation supervisors and VFX producers make instinctively, but that first-time buyers…
Using the wrong studio, even if their bid is less, will cost more than the right studio bid. In fact, using the wrong studio could shelve your production. Choosing a performance…
What happens when the captured performance is the broadcast. Most discussions of performance capture focus on the production pipeline: capture, clean, deliver, animate, render. The assumption is that…
Dogs, cats, horses, camels—what we’ve learned from capturing animals at production scale. Performance capture for human performers is a mature discipline with established workflows, standard equipment configurations, and a…
The difference between a productive multi-actor capture day and a costly one is almost entirely in the preparation. Single-performer capture is relatively forgiving. If something goes wrong, such…
After designing and building over 30 stages, we have a clear answer. Most people evaluating a motion capture facility focus on the obvious metrics: camera…