Performance Capture for Film vs. Games—What’s Actually Different?

House of Moves has worked across both disciplines for over thirty years. The technology is largely the same. The productions are not.  Performance capture is a discipline that serves two very different masters—game development and film production. From the outside, the equipment looks identical. Inside the production, the requirements diverge in ways that matter enormously to the final result. Understanding those differences helps producers […]

What to Expect When Booking a Performance Capture Studio 

Whether you’re producing a AAA game cinematic, a feature film performance sequence, or a commercial shoot, performance capture is one of the most technically complex production disciplines you’ll encounter. If you’re booking a studio for the first time, or working with a new facility, knowing what to expect before you walk in the door can save significant time, budget, and frustration.  Before You Book: The Consultation  Every […]