ANIMATION & PIPELINE
Full delivery or clean data handoff—UE5, Unity, Maya, MotionBuilder. Your pipeline, our expertise.
Full Animation & Pipeline Delivery
From First Session to Final Animation Delivery
HOM captures and delivers—including the animation. Our internal animation team takes your production from raw capture data through to polished, production-ready animation. Cleanup, retargeting, facial solve, motion editing, performance refinement, director iteration cycles—we can handle the full journey. Games: in-game animation for UE5 and Unity, retargeted to your rig and ready for implementation. Cinematics: lensing, layout, camera and full cinematic pipeline support from high-fidelity capture through final animation handoff. Film/TV: VFX pipeline delivery in the format your compositing team uses, frame-accurate and clean. Commercial: matched to your post-production workflow from day one. No raw data dumps. No handoff surprises. Finished animation, delivered.
Client Team Augmentation
Your Team. Our Animators.
You have animators. We augment them. Whether your team is heads-down on a tight deadline, scaling up for a large production, or simply needs additional animation capacity—our animators integrate directly into your pipeline. Whether its our clean, pre-processed capture data as your starting point, your data from elsewhere, or good ol' fashioned key-framing, our animators work alongside your team to hit the schedule. Productions that bring us in don't just meet deadlines—they get ahead of them. Available as a standalone capture and cleanup service, a full animator augmentation engagement, or anything in between.
Delivery by Vertical
Every Format. Every Platform. Every Pipeline.
Games: UE5 · Unity · Maya · MotionBuilder—fully integrated, tested, and ready for your technical art team. Film & TV: VFX pipeline formats, frame-accurate editorial handoff, clean data your compositing team can implement without remediation. Commercial: post-production workflow match, color-safe delivery. Enterprise: proprietary pipeline integration on request.
Pipeline integration includes:
· Unreal Engine 5—Live Link, MetaHuman retargeting, Control rig-ready delivery
· Unity—Humanoid and custom rig retargeting
· Maya—Full scene handoff with HIK or custom skeleton
· MotionBuilder—Clean FBX with story tool compatability
Export formats:
· FBX, BVH, USD, C3D, custom upon request
· Facial: FACS-based solve, ARKit blendshapes, proprietary rig support