After our Real-Time Live presentation at SIGGRAPH on Tuesday, we are proud to announce that our collaboration with Epic Games, Ninja Theory, Cubic Motion, and 3Lateral earned us the SIGGRAPH award for Best Real-Time Graphics and Interactivity. Together, we expanded on a scene based on Hellbade, titled “From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture.” We filmed the scene on-site, then edited and rendered it in front of a live audience in just minutes!

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Through this presentation, we showcased the latest trends and techniques for pushing the boundaries of interactive visuals, and spotlighted the world’s first believable realtime human, driven live by an actress within a game world. In this demonstration, body, face and voice were all captured live and recorded to create a real-time scene.

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View a recap of the presentation, here: https://m.youtube.com/watch?v=KeNXEjNkEs0

 

Virtual Reality

Allegiant
Samsung Galaxy Soccer
Gatorade VR (Unreleased)
AT&T It Can Wait
Murder Scene
New VR Hardware Testing (Unreleased)
Running Back Experience
Planned Parenthood
US Open with Anna Kournikova
John Wick
Wright Brothers

Movies & TV

Antman
Hoover
TMNT, TMNT 2
Feng Sheng Bong
Journey 2: Mystery Island
Iron Man 3
Al Kass TV (Middle East’s ESPN)
Bones
Fox Sports Football Visualization
Walker

Games

1979 Revolution: Black Friday
Alone in the Dark
Army of Two: Devil's Cartel
Wilson's Heart
Bayonetta 2
Dead Rising 3
Call of Duty: Advanced Warfare
Bioshock Infinite
Defiance
Assassin's Creed
Deep Down
Devil's Third
Dragon Age 3
Evolve
Medal of Honor
Call of Duty: Black Ops 2
Gears of War 2 and 3
Murdered: Soul Suspect
Unannounced Star Wars Game
Battlefield: Hardline
Gears of War: Judgment
ReCore
Mortal Kombat X
NBA 2k15, NBA 2k16, NBA 2k17
Need for Speed: The Run
Injustice: Gods Among Us
Forza Horizon 2
Rekoil
Lumberyard Game Engine Release Demo
God of War 3
Dead Space 3
Batman: Arkham Origins Blackgate
League of Legends
God of War: Ascension
Game Engine Demo
Dancing with the Stars Game
Knee Deep
Microsoft Game Studios
Wilson's Hearts
WWE 12, WWE 13, WWE 14, WWE 15

Commercials

2016 AICP Awards Credit Roll
Body LX 360 Workout DVD
Marvel Contest of Champions
FIFA/Coke
Game of War (App Game)
Gatorade Fierce
Levoreact
Gears of War
Spiderman Game
Svedka Vodka
Target Christmas Commercials
Under Armour

Miscellaneous Projects

Hubei in the Air Ride
iDance app
Mattel Barbie Vlog
Cross Fit Games Competition visualization
Slot Machine Animations
Martial Arts Index
Comcast Advertisements (Magazine)
Real Time DJ for Party
Fast n Furious Ride
NHL Guardians
Training Simulator
Kong: Skull Island
PTSD Recognition Software
Justin Timberlake Music Video: Can't Stop the Feeling
Universal Studio's Ride
Mike Tyson Slot Machine Animations
Law Firm video used as evidence

Testimonials

Alexei Tylevich, Director & Owner, Logan
“Working with House of Moves was a great experience. The shoot days were very smooth and the entire process from start to finish was seamless. It was easy to work with HOM; they were great helping our team of animators receive and handle the data. Overall, the level of know-how, professionalism and support HOM provided is unsurpassed.”

Chris Meilke, Producer, Epic Games
“House of Moves did mo-cap clean up, targeting, facial and secondary animation for Gears of War 3. They were by far the best vendor we've ever had.  They seemed to get all the details correct with very little data we had available from our mo-cap shoots.   On the facial side, they are good with the animation and understanding the facial nuances right off, such as how the characters react to the scene.  House of Moves is  the best partners we've had, and we've worked with a lot.  They needed very little supervision, were proactive on a lot of things, asked a lot of smart questions and were able to help us stay within budget.   We would definitely work with them again.”

brian rausch, ceo

BRIAN RAUSCH HEADSHOT - WEBHellblade: Senua’s Sacrifice was named Winner of the 2016 Award for Best Real-Time Graphics and Interactivity! In case you missed CEO Brian Rausch and the House of Moves team at SIGGRAPH 2016 on Tuesday night at the Real Time Live presentation, check out this behind the scenes look to see how we capture motion in real time.

careers

Reports to the CEO of house of moves, with a dotted line report to the Group IT Manager in Oxford, UK. The role encompasses direct responsibility for IT activities in the Los Angeles office while providing supplemental support for the other group sites. The LA office serves as the hub for our IT infrastructure in the United States, and as such, your role in maintaining it is critical to the success of our division, company and group of companies. The position is a key resource within the OMG group, whose customers are the employees of all of OMG and its divisions. Click here for additional information about this exciting new position.

Bonita

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Brian Rausch, CEO

BRIAN RAUSCH HEADSHOT - WEB Brian Rausch brings decades of experience and talent in animation, content creation and motion capture to House of Moves, which he joined in 2008. During his tenure as CEO, Rausch has led House of Moves to introduce new, revolutionary and patented technology to the industry, launch breakthrough client projects, emerge as a leader in virtual reality, and reach a significant 20-year anniversary milestone. Prior to House of Moves, Rausch served as Senior Manager of Motion Capture and Cinematics at Sony Computer Entertainment Worldwide Studios. With expertise in the end-to-end production of games and cinematics, his work with House of Moves can be seen in franchises and popular titles such as Call of Duty®, TRON, Star Trek, Teenage Mutant Ninja Turtles, Battlefield, HALO, Mortal Kombat  and the breakthrough Barbie™ Vlog. Visit Brian on LinkedIn.

Jimmy Corvan, Business Development Manager

JIMMY HEADSHOT - WEBJimmy Corvan joined House of Moves in early 2011 as business development manager. Corvan brings valuable skills to the House of Moves team, honed over the years with his inclusive background in the business world, as well as his in-depth knowledge of motion capture and the production process. As the business development manager, Corvan manages business deals and secures new opportunities for House of Moves. In his tenure at House of Moves, Corvan has secured several new business accounts that have contributed to making the studio a leader in the motion capture and animation industry. Prior to his current position, Corvan served as business development manager at House of Moves’ former sister company, Vicon Motion Systems. There, he was responsible for the expansion of the motion capture system sales into Canada, a new territory for the company. Corvan earned both a master’s degree in business administration, with a focus on marketing, and bachelor’s degree in business administration, with a focus on finance and international business from Loyola Marymount University. In his free time, Corvan enjoys traveling, playing various sports, reading sci-fi and comic books, and of course, playing video games. Visit Jimmy on LinkedIn.

Peter Krygowski, Creative Director

Peter Krygowski directed numerous projects as a client at House of Moves before joining the team in 2010. A veteran of TV, film and commercials, he specialized in post, editorial and VFX supervision before transitioning to games in 1998. Joining the talented creative agency Arnson Communications, he worked with development teams at Electronic Arts to pioneer game capture tech and solutions, helming 70+ trailers as writer, producer, and creative director for such franchises as Lord of the Rings, Need For Speed, Def Jam, James Bond, Battlefield, NBA Live, FIFA and directing cinematics for titles including Lord of the Rings and FRACTURE.  Since joining HOM, Krygowski has spearheaded an in-house initiative to integrate game engine tech into every aspect of the company's motion capture and animation pipeline; from real time pre-viz on set to final output for film, commercials and game cinematics. Visit Peter on LinkedIn.  

Eric Lashelle, Animation Supervisor

Eric Lashelle joined House of Moves from Double Helix Games where he was the Senior Animator on Silent Hill V. He brings extensive skills in keyframing, camera animation, character to engine direction and story boarding. Prior to his work at Double Helix, Eric worked for Sony Computer Entertainment America on games such as God Of War and at Omation on films such as Barnyard the Movie. Visit Eric on LinkedIn.

DJ Hauck, Head of Technical Production

DJ Hauck comes to House of Moves with over 11 years of motion capture experience. As a pioneer in full-body and facial motion capture, highlights include innovative pipeline development solutions for Sony Pictures Imageworks on such features as Beowulf, Monster House and The Polar Express. Prior to re-joining House of Moves, he co-founded the Digital Concepts Group and developed DCG Face, a toolset for cleaning and re-targeting facial animation. Additional work includes fully articulated finger capture for iPerform3D, the first 3D musical instruction platform. Visit DJ on LinkedIn.

Heather McCann

Senior Producer
 Heather has been working with motion capture since the Matrix Reloaded in 2001, having come from the world of live action film and commercial production. She went on to work with Sony Imageworks organizing and implementing production data systems for The Polar Express, Monster House, and Beowulf. She returned to Imageworks to manage information flow on the shoot for Alice in Wonderland, which employed several kinds of film, visual effects, and motion capture technologies at once and was an Academy Award nominee for best Visual Effects for 2010. With broad production experience in features, commercials, visual effects, and interactive products, Heather brings a commitment to the highest quality work and a passion for the development of tools and techniques to broaden the creative toolkit of each client.

Todd Arnson

Executive Producer Todd joined Vicon House of Moves in 2010 after nine years of operating Arnson Communications, a creative agency he founded in 2001. The focus of Todd’s agency was entertainment branding and business communications for clients that included, Electronic Arts and NBA Entertainment. Todd’s career path started in video post-production and editorial services – serving three major advertising agencies on accounts that included, HBO, PepsiCo, Nestlé, Hershey’s, MCI, and Volvo. After a move from traditional east coast ad agencies to west coast creative boutiques, Todd became focused on entertainment marketing and broadcast design – serving clients such as ABC, Bravo, Mattel, and EA SPORTS.

Directory: House of Moves Team

  • Aaron Lambert Lead Motion Animator
  • Adam Liepins Unreal Technical Director
  • Angela Li Pipeline Technical Director
  • Bonnie Robinson CFO
  • Cerina Tahir Pipeline Technical Director
  • Colleen Crosby Producer
  • Eric Gerds IT Manager
  • Jay Aschenbrenner Lead Character Technical Director
  • Josh Carlson Animator
  • Reagan McCoy Unreal Technical Director
  • Ryan Torrey Senior Animator
  • Troy Reynolds Stage Manager
  • Interested in joining the talented team at House of Moves? Visit our careers page to learn about our open positions!

brian rausch

CEO
rausch@moves.com
T: 310.773.3065

jimmy corvan

Business Development Manager
jimmy@moves.com
T: 310.773.3061

house of moves

Los Angeles, CA
T: 310.306.6131
E: info@moves.com

career opportunities

House of Moves is accepting resumes and reel submissions from talented animators. More information.

Integrated Services

HOM offers turn-key integrated services for creative professionals within the entertainment industry.
  • ⊕ Pre-production
  • ⊕ Production
  • ⊕ Post-production
  • ⊕ Motion Capture performance acquisition
  • ⊕ Editing / Previsualization
  • ⊕ Quality assurance

Creative Production

Creativity through partnership is the top priority at HOM.
  • ⊕ Concepting
  • ⊕ Storyboarding
  • ⊕ Graphic design
  • ⊕ Brand solutions
  • ⊕ Content fulfillment

Motion Capture Production

HOM gives customers industry-leading motion capture resources to tackle any project.
  • ⊕ Full-performance stages
  • ⊕ Onsite motion capture
  • ⊕ Customized rigs
  • ⊕ Specialized gear
  • ⊕ Casting services
  • ⊕ Data processing
  • ⊕ Video / audio ops
  • ⊕ Choreographers & Directors